“Blazing Heart Final Test” FAQ – Phase 2
Dear Adventurers,
Thank you for continuing to share your experiences during the Blazing Heart Final Test. Every piece of feedback you provide helps move the world forward.
Continuing our commitments and optimization efforts, we are pleased to present the second FAQ, covering frequently raised questions and clarifying items already undergoing early improvements. For items still in progress, the team is actively working on them—please rest assured.
We will continue listening and refining the adventure world together with all of you. Thank you again for your support and insights.
Dear Adventurers,
Thank you for continuing to share your experiences during the Blazing Heart Final Test. Every piece of feedback you provide helps move the world forward.
Continuing our commitments and optimization efforts, we are pleased to present the second FAQ, covering frequently raised questions and clarifying items already undergoing early improvements. For items still in progress, the team is actively working on them—please rest assured.
We will continue listening and refining the adventure world together with all of you. Thank you again for your support and insights.
【Classes】
Q: Priest skills often revive random players, causing poor experience. Will there be priority healing/revival for party members and quick-select hotkeys?
A: This issue was urgently fixed on December 16. Priest skills now prioritize healing and reviving party members. PC quick-select hotkeys for party members will be added during OBT to improve precision and class experience.
Q: When will branch classes and the job change system be released?
A: Branch classes and the free job change system will be released together in the first major update after official launch. Branch classes are already in development, and the job change system will support all classes.
Q: Knights perform poorly in GvG. Will this be improved?
A: During OBT, Knight-exclusive weapon special skills will gain additional damage reduction and enemy attack reduction effects, improving survivability and tank value in GvG.
Q: What is the future optimization direction for Blacksmith?
A: Blacksmith adjustments are ongoing. During OBT, team buffs will be refined, including added Luck bonuses and extra equipment break effects. Future versions will add Adrenaline Rush, and economic bonuses will be further enhanced.
Q: Some Gunslinger skills stop auto-battle. Can this be fixed?
A: Yes. This will be optimized during OBT.
【Equipment & Progression】
Q: Can equipment boxes drop gear usable by your own class only?
A: During OBT, exchange shop boxes will be adjusted to only drop class-appropriate boss equipment.
Q: Is there a safe refinement system?
A: Yes. At refinement levels 3, 6, 9, and 12, failure will not downgrade the item.
Q: Refinement protection stone costs are too high. Will this be reduced?
A: OBT will reduce the required number of protection stones.
Q: Equipment special skills should be more class-oriented, and the pity system seems bugged. Will this be fixed?
A: Orange equipment special skills have a wish-based single pity system. The known pity bug will be fixed during OBT.
Q: Can card inlays support one-click switching?
A: After OBT, a custom build system will be introduced, allowing one-click switching and importing builds from other players.
Q: Mage card options are too limited. Will this be improved?
A: Some card effects will be adjusted during OBT.
Q: Card drop rates are low and fusion is too random. Will this be optimized?
A: During OBT, overall card drop rates will be increased. Card fusion will require only 2 cards, and same-quality fusion will allow locking one affix for more stable outcomes.
【Events & Gameplay】
Q: MVP rewards are unfair and favor DPS. Will this be improved?
A: OBT will fix MVP reward issues and allow tanks and healers to earn MVP. MVP difficulty will scale with world level.
Q: Weekly activities are too time-consuming. Will there be load reduction?
A: OBT will adjust activity and level pacing. Guild activity counts will be reduced while rewards increase. Some dungeons will have reduced difficulty and floors. Future expansions will add sweep functions.
Q: Can Endless Tower skip cleared floors?
A: OBT will lower difficulty and floors. Future versions will add a floor-skip feature with retroactive rewards sent by mail.
Q: Guild activity roster management is cumbersome. Will this be optimized?
A: OBT will streamline Vanguard appointment. After launch, guild wars and leagues will support real-time assignment via avatar clicks or party panels.
Q: GvG deaths are too fast. Will this be adjusted?
A: OBT will optimize GvG damage mechanics to extend survival time and reduce first-strike dominance.
Q: Glimmer Labyrinth experience is poor. Will it be improved?
A: OBT will add MVP bosses and significantly increase card drop rates.
Q: Headgear material drop rates are too low. Can this be changed?
A: OBT will increase material output through events.
【Systems & Features】
Q: Equipment scoring favors one-hand + off-hand over two-hand weapons. Will this be fixed?
A: OBT will optimize equipment scoring to better reflect actual progression.
Q: Follow system easily gets stuck. Will this be improved?
A: OBT will fix follow issues related to guild entry and continue optimizing logic.
Q: Can potions be added to the hotbar?
A: Yes. Potions will be added to the hotbar during OBT.
Q: Why was the level cap increased by only one level every two days during testing?
A: This pacing was specific to the test duration. Official launch will follow the normal progression curve.
Q: Senia’s Taiwanese voice lines are missing?
A: Taiwanese voice acting has been implemented, with more lines to be added later.
Q: Intermediate treasure maps only drop gold. Will this be fixed?
A: Yes. This will be fixed during OBT.
Q: Early Cat Hand Transport gives materials usable only by high-level professions. Will this be fixed?
A: Yes. This will be fixed during OBT.
Q: Can the homestead jump system be improved and extended to maps and dungeons?
A: Jumping will be smoother, with multi-jump added in future versions. During OBT, jumping will be enabled in non-combat areas like Prontera rooftops.
Q: Will PC support key rebinding (including multi-button mice), UI scaling, and font size adjustment?
A: Yes. Future OBT versions will support full key rebinding, UI customization, and font size adjustments.
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