Since the start of the “Burning Heart Final Test”, we have been closely listening to your feedback. We sincerely thank everyone for your support and companionship with RO: World Journey. Every piece of feedback and suggestion has been received, and we have been continuously discussing how to improve and optimize the game.
This is our first FAQ, and we hope it can provide some initial responses. All of the issues listed below have been fully documented, and we promise that they will be fixed or optimized by the time the Open Beta launches.
We truly appreciate your patience and look forward to working together with you to make RO: World Journey an even better experience.
【Gameplay】
Q1: Currently, classes such as Knights and Mages feel underpowered. Players are concerned that late-game parties will be dominated by high-DPS classes like Hunters or Gunslingers. Will class balance be adjusted?
A1: Yes. We have acknowledged the current class imbalance and have arranged dedicated efforts to address it. By Open Beta, we will strengthen each class’s core identity and role to ensure that every class has irreplaceable value in the game.
Examples include:
Strengthening the Knight’s tank role, improving AGI sword DPS, and enhancing spear build mobility
Strengthening the Blacksmith’s full-support role, providing powerful debuffs and economic bonuses
Simplifying Priest gameplay, improving auto-support convenience, and fixing existing ranged-class skill bugs
Q2: There are not enough map instances, causing player overcrowding. This negatively affects melee and support classes. Will more map instances be added and monster distribution optimized?
A2: During Open Beta, we will consider adding more AFK grinding spots to improve the farming experience. We will also optimize navigation logic to better distribute player traffic and avoid overcrowding at a single location.
Q3: The 10-player dungeon opens too early, and combined with enrage timers and time limits, average players must rely on high-spending players to clear it. Will this be adjusted?
A3: We will further optimize dungeon mechanics during Open Beta to ensure a better overall experience for regular players. The original design intent of 10-player dungeons is to emphasize positioning and teamwork rather than raw stat pressure.
Q4: Too many events and dungeons are released in the first week, reducing social interaction time. Will the release pacing be adjusted?
A4: During Open Beta, we will adjust the release schedule of certain activities and moderately reduce participation frequency to ease player burden.
For example, “Land of Oblivion” will be changed to once per day, with increased rewards per run.
Q5: The current MVP system favors DPS classes. Supports and tanks cannot obtain MVP because their contributions are hard to quantify. Will this be improved?
A5: We will optimize the MVP calculation rules. After Open Beta launches, support and tank classes will also have opportunities to earn MVP.
Q6: The crafting materials for Little Devil Wings require too much effort, with low drop rates and a 2–3 month crafting cycle. Will this be optimized?
A6: During Open Beta, material output will be increased through event-based gameplay, shortening the headgear crafting cycle.
Q7: In the Flowlight event, the “Thunder Punishment” triggered by killing players does not clearly explain its duration or how to remove it. Will this be clarified?
A7: Yes. Full guidance and explanations will be added after Open Beta.
Q8: Currently, merely engaging a world MVP consumes an MVP attempt, which feels bad. Will it be changed so attempts are only consumed upon killing the MVP?
A8: We will consider adding activities that do not consume MVP attempts. After Open Beta, this is planned to be implemented in Flowlight Secret Realm.
Q9: The dungeon release order does not match actual difficulty, and the experiences with Pirate King and Queen Ant are poor. Will this be adjusted?
A9: After Open Beta, we will optimize boss mechanics and difficulty in high-difficulty dungeons.
Q10: The damage test dummy has a fixed size, putting certain builds at a disadvantage. Will this be adjusted?
A10: During Open Beta, the training dummy’s size will be corrected and optimized.
Q11: The housing mini-map does not show farmland or NPCs. Will these be added?
A11: Yes, this will be optimized by Open Beta launch.
【Progression】
Q1:The cost of obtaining and transferring equipment special effects is too high. Will this be adjusted?
A1: After Open Beta:
Equipment drops will come with special effects by default
Cross-level transfer costs will be adjusted:
Below level 55: Gold
Level 55 → 70 and above: Star Stones
Q2: Card progression costs are too high. Will this be optimized?
A2: During Open Beta, card drop rates will be increased and card fusion will be optimized:
Fusion will require only 2 cards
When fusing cards of the same rarity, a stat lock feature will be added to increase result certainty while retaining some randomness
Q3: Even after removing Combat Power, progression pressure remains high. Will this be improved?
A3: During Open Beta, party matchmaking will be optimized, and class validation mechanics will be added to dungeons to help reduce pressure.
Q4: Pet training costs are high, but their combat performance is weak. Will this be adjusted?
A4: Pet survivability will be improved, and their roles in both dungeons and open-world combat will be strengthened, with numerical balance adjustments after Open Beta.
【Guild】
Q1: If a guild upgrade is interrupted, progress is lost. Will this be improved?
A1: If the guild enters a low-maintenance state during an upgrade, progress will pause instead of resetting. Once normal conditions resume, the upgrade will continue automatically, with clearer notifications at Open Beta.
Q2: Can officers be assigned directly by clicking a member’s avatar?
A2: This feature will be added to party and raid panels during Open Beta and will support real-time adjustments during Guild Wars.
Q3: Can the 50-character limit for guild mail be increased?
A3: Yes. The character limit will be increased during Open Beta.
Q4: Can guild quiz answers be changed to ABCD choices?
A4: Yes. This will be optimized during Open Beta.
【Other】
Q1: Can the party application window display class information?
A1: Class indicators and other key information will be added during Open Beta.
Q2: Can auto-matching be based on class roles?
A2: Auto-matching rules will be optimized during Open Beta.
Q3: Will more PC keyboard shortcuts be supported?
A3:After Open Beta, the following will be gradually implemented:
ESC: Close UI / Back
Enter: Open chat and send messages
Tab: Switch chat channels
Additional keyboard interaction shortcuts
Direct number input support
Ctrl + number: Quickly select teammates
Q4: Will power consumption during AFK be optimized and forced power-saving mode removed?
A4: After Open Beta, performance settings will be added, including options to disable pet dialogue and adjust effect quality levels.
Q5: The PC version is flagged as a virus by antivirus software.
A5: This issue has been resolved and will not occur after Open Beta launch.
Q6: Can skill screen shake be disabled?
A6: This has been optimized and will be optional during Open Beta.
Q7: Will iOS support 60 FPS?
A7: Yes, a 60 FPS option will be added during Open Beta.
Q8: Special-effect equipment lacks clear indicators. Can it be filtered?
A8: A special-effect filter for recycling and dismantling will be added at Open Beta launch.
Q9: Can chat channels display timestamps?
A9:During Open Beta, timestamps accurate to the minute will be added, along with a recent interaction module.
A5: We will optimize the MVP calculation rules. After Open Beta launches, support and tank classes will also have opportunities to earn MVP.
Q6: The crafting materials for Little Devil Wings require too much effort, with low drop rates and a 2–3 month crafting cycle. Will this be optimized?
A6: During Open Beta, material output will be increased through event-based gameplay, shortening the headgear crafting cycle.
Q7: In the Flowlight event, the “Thunder Punishment” triggered by killing players does not clearly explain its duration or how to remove it. Will this be clarified?
A7: Yes. Full guidance and explanations will be added after Open Beta.
Q8: Currently, merely engaging a world MVP consumes an MVP attempt, which feels bad. Will it be changed so attempts are only consumed upon killing the MVP?
A8: We will consider adding activities that do not consume MVP attempts. After Open Beta, this is planned to be implemented in Flowlight Secret Realm.
Q9: The dungeon release order does not match actual difficulty, and the experiences with Pirate King and Queen Ant are poor. Will this be adjusted?
A9: After Open Beta, we will optimize boss mechanics and difficulty in high-difficulty dungeons.
Q10: The damage test dummy has a fixed size, putting certain builds at a disadvantage. Will this be adjusted?
A10: During Open Beta, the training dummy’s size will be corrected and optimized.
Q11: The housing mini-map does not show farmland or NPCs. Will these be added?
A11: Yes, this will be optimized by Open Beta launch.
【Progression】
Q1:The cost of obtaining and transferring equipment special effects is too high. Will this be adjusted?
A1: After Open Beta:
Equipment drops will come with special effects by default
Cross-level transfer costs will be adjusted:
Below level 55: Gold
Level 55 → 70 and above: Star Stones
Q2: Card progression costs are too high. Will this be optimized?
A2: During Open Beta, card drop rates will be increased and card fusion will be optimized:
Fusion will require only 2 cards
When fusing cards of the same rarity, a stat lock feature will be added to increase result certainty while retaining some randomness
Q3: Even after removing Combat Power, progression pressure remains high. Will this be improved?
A3: During Open Beta, party matchmaking will be optimized, and class validation mechanics will be added to dungeons to help reduce pressure.
Q4: Pet training costs are high, but their combat performance is weak. Will this be adjusted?
A4: Pet survivability will be improved, and their roles in both dungeons and open-world combat will be strengthened, with numerical balance adjustments after Open Beta.
【Guild】
Q1: If a guild upgrade is interrupted, progress is lost. Will this be improved?
A1: If the guild enters a low-maintenance state during an upgrade, progress will pause instead of resetting. Once normal conditions resume, the upgrade will continue automatically, with clearer notifications at Open Beta.
Q2: Can officers be assigned directly by clicking a member’s avatar?
A2: This feature will be added to party and raid panels during Open Beta and will support real-time adjustments during Guild Wars.
Q3: Can the 50-character limit for guild mail be increased?
A3: Yes. The character limit will be increased during Open Beta.
Q4: Can guild quiz answers be changed to ABCD choices?
A4: Yes. This will be optimized during Open Beta.
【Other】
Q1: Can the party application window display class information?
A1: Class indicators and other key information will be added during Open Beta.
Q2: Can auto-matching be based on class roles?
A2: Auto-matching rules will be optimized during Open Beta.
Q3: Will more PC keyboard shortcuts be supported?
A3:After Open Beta, the following will be gradually implemented:
ESC: Close UI / Back
Enter: Open chat and send messages
Tab: Switch chat channels
Additional keyboard interaction shortcuts
Direct number input support
Ctrl + number: Quickly select teammates
Q4: Will power consumption during AFK be optimized and forced power-saving mode removed?
A4: After Open Beta, performance settings will be added, including options to disable pet dialogue and adjust effect quality levels.
Q5: The PC version is flagged as a virus by antivirus software.
A5: This issue has been resolved and will not occur after Open Beta launch.
Q6: Can skill screen shake be disabled?
A6: This has been optimized and will be optional during Open Beta.
Q7: Will iOS support 60 FPS?
A7: Yes, a 60 FPS option will be added during Open Beta.
Q8: Special-effect equipment lacks clear indicators. Can it be filtered?
A8: A special-effect filter for recycling and dismantling will be added at Open Beta launch.
Q9: Can chat channels display timestamps?
A9:During Open Beta, timestamps accurate to the minute will be added, along with a recent interaction module.
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