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⚖️Dear Adventurers:
Thank you for your continued enthusiastic feedback and patience! To create a smoother combat experience, the development team has made class balance adjustments. This adjustment aims to optimize the combat rhythm and skill mechanics of each class. Detailed adjustments are explained below.
We look forward to embarking on a new adventure with you all on the continent of Midgard tomorrow!

[Assassin]
Skill
- Blood Blade cooldown increased, multiplier decreased,
- Attack speed's impact on Blade Slash and Fatal Thrust weakened.
- Fatal Poison duration increased, Poison Blade multiplier increased by 600%.
- Sonic Blow and Spinning Blade adjusted to be crit-able.
- Spinning Blade cooldown and skill multiplier decreased.
- Venomous Burst cooldown decreased, duration, multiplier, and poison damage increased.
- Mind Shock multiplier decreased.
- Dual-wielding combo physical damage increase when equipped with gauntlets decreased .
- Gauntlet training physical attack increase decreased.
- Short sword weapon base stat values ​​decreased.
Special skill
- Spinning Fan: Trigger probability increased.

[Merchant]
Skill
- Axe Blade Hurricane SP cost optimized to 10 at all levels.
- FAW Silver Sniper's multiplier reduced;
- Spinning Axe's SP cost optimized to 12 at all levels

- Axe Smash multiplier reduced
- Cart acceleration increased; Cart finishing move multiplier changed to 220% at all levels;
- Cart finishing move multiplier reduced;
Special
Skill Fatal Greed; Cart-type damage increased; Fury
Cart multiplier reduced
; Double Spin damage reduced;

[Priest]
Skill
- Purification Hammer's basic attack replacement multiplier reduced
- Judgment multiplier increased; Fixed cast time adjusted to 0; Cooldown adjusted to 0.5 seconds;
- Cross Exorcism attack multiplier increased; Fixed cast time increased;
- Double Holy Light Multiplier reduced;
- Rebirth Technique multiplier reduced ; Purification
Hammer skill
- added cooldown of 0.5 seconds
- Rebirth Lightning: added cooldown, multiplier reduced;

[Knight]
Skill
- Counterattack added effect: when Counterattack is upgraded to level 5, damage taken from monsters is reduced by 30%;
- Charge Attack added effect: when equipped with a spear, the effect applied is changed from immobilization to stun;
- Concentrated Attack: the physical attack increase effect is changed to physical skill damage increase
; spear usage (trait skill)
; Unbreakable (trait skill): changed from being obtained upon advancement to second job advancement;
Special
- Skill Sharpness. **Qi:** Removed the effect of additional attack multiplier damage from Spirit Sword.
**Rage Release:** The passive effect of Rage Release has been removed; it now reduces the amount of health lost per second when actively cast and no longer reduces healing received.

**[Hunter]
Skill
- Progressive Shot:** The passive effect has been changed; the increase in range for basic bow attacks has been removed, and it now only increases the range for bow skills. The casting speed of Progressive Shot is now faster. **
- Falcon Assault:** A new passive effect has been added; the skill multiplier of Lightning Strike has been increased. The damage increase effect on the target of Falcon Assault has been changed to an increase in damage received from Falcon skills.
- **Lightning Strike:** Fixed the bug where having the "Whirlwind Strike" special skill would trigger two instances of damage. The damage multiplier of Lightning Strike has been adjusted. 

- **Mind Focus:** A new effect has been added; it increases luck and attack speed for the duration.
**Special Skill
- Burst Shot:** The vulnerability effect has been removed.

**[Wizard]
Skill
- Magic Amplification:** The magic attack power increase effect has been changed to magic skill damage increase. The fixed cast time reduction has been changed to a variable cast time reduction.
- **Meteor Spell:** The skill cooldown time has been increased
- **Second Job New Trait Skill Concentration Spell:** Variable cast time -35%.
Special Skill
- Casting Ritual: Fixed cast time reduction changed to variable cast time reduction.
Icy Cold: Damage multiplier against frozen targets increased, now increased water attribute damage multiplier.

[Gunslinger]
Skill
- Hundred Steps Piercing Yang: Added 1 second cooldown and 0.5 second fixed cast time.
- The casting speed of skills like Unique Bullet, Spiral Design, Shrapnel, and Full Power will be affected by attack speed.
- The cooldown of Devastating Strike has been reduced.
- SP consumption of main damage skills like Full Power, Wildfire, Unique Bullet, and Spiral Shot has been significantly reduced.
Special Skill
- Drone Frenzy: Significantly increases damage dealt by the automatic grenade launcher.
- Hunting Dance: Now also provides high control resistance.