Want to win? First, understand the rules!
Main and sub battlefields are interconnected, putting your team’s strategy and coordination to the test!
Key Team Strategy Points
Clearly assign team roles to build an integrated offense-and-defense battle system.
Actively compete for various resources to gain a battlefield supply advantage.
Commanders must flexibly use strategic skills and seize critical moments to control the flow of battle.
Gather your comrades, devise your own tactics, and fight together for victory!
1. Battlefield Rules
1.1 Basic Rules
This Guild Expedition test version of the Guild League determines victory solely by the Main Battlefield. Only the Main Battlefield affects the final result.(In the official version there will be a Sub Battlefield, but this test event only includes the Main Battlefield.)
The Main Battlefield allows up to 60 Vanguard players to enter.
By default, the system auto-selects “System-Assisted Vanguard Assignment,” automatically assigning 60 members as Vanguards and removing players who have not logged in within the past 48 hours.
If disabled, guild management must manually assign Vanguards.
After the event starts, players may enter the League instance.
Preparation time: 3 minutes
Battle duration: 22 minutes
Total match time: 25 minutes
1.2 Main Battlefield Mechanics
The Main Battlefield is a three-lane symmetrical push map. Each lane contains:
1 Outer Tower
1 Middle Tower
1 High Ground Tower
A Core Crystal
(Purple dots indicate portals to the Floating Island; yellow dots indicate Elite Monsters.)
Victory Conditions
Destroying the enemy Crystal results in immediate victory.
If time runs out, victory is decided by remaining Crystal HP.
If Crystal HP is equal, the following criteria are checked in order:
Crystal durability
Number of surviving towers
Total building durability
Total kills
Building Properties
Crystals and towers are considered structures and are unaffected by healing, healing reduction, crowd control, displacement, or percentage-based damage.
Destroying each tower reduces the enemy Crystal’s maximum durability by 3%.
At match start, all defensive structures except Outer Towers are invulnerable:
Destroy Outer Tower → Corresponding Middle Tower loses invulnerability
Destroy Middle Tower → All High Ground Towers lose invulnerability
Destroy High Ground Tower → Crystal loses invulnerability
The Crystal and High Ground Towers have 20% damage reduction by default.
After destroying 2 Outer Towers → damage reduction becomes 10%
After destroying 3 Outer Towers → damage reduction becomes 0%
(The Crystal is invulnerable while it has a golden shield.)
Baphomet Contest
A new Floating Island area is added to the Main Battlefield, accessible via portals on both sides of the river.
After teleporting, players gain 3 seconds of invincibility. Portal cooldown: 10 seconds.
A new Floating Island area is added to the Main Battlefield, accessible via portals on both sides of the river.
After teleporting, players gain 3 seconds of invincibility. Portal cooldown: 10 seconds.
Baphomet spawns at 4 minutes and 12 minutes after battle start.
The team that defeats Baphomet grants all members:
Attack +20%
Defense +20%
Damage to buildings +100%
Duration: 180 seconds
Baphomet is a neutral boss:
Does not attack proactively
Does not regenerate HP when leaving combat
Ownership is determined by total damage dealt
The killing blow counts as an additional 5% damage
Damage totals are not shown during combat; results are announced after the kill.
Elite Monster Contest
Elite monsters spawn every 3 minutes at fixed locations in the Main Battlefield.
Elite monsters spawn every 3 minutes at fixed locations in the Main Battlefield.
Defeating them grants nearby allies a small Attack and Defense bonus and provides a large amount of battlefield resources.
1.3 Sub Battlefield Mechanics
The Sub Battlefield focuses on monster hunting and resource gathering, providing:
Attribute buffs for the entire battle
Special strategic skills
Resources that can be turned in to repair structures in the Main Battlefield
(Red dots indicate Boss locations.)
Monster Spawn Rules
Monsters spawn at 5 / 8 / 13 minutes at random locations across multiple outdoor areas.
Boss Rules
Bosses spawn at 8 / 15 minutes
A total of 4 bosses, one in each quadrant
Killing a boss grants buffs to your team and debuffs to the enemy team
Ore Rules
Ores can be obtained by gathering, killing monsters, or stealing from other players.
Each player can carry only one backpack, which is destroyed upon leaving the mode.
Ores respawn at random locations across multiple areas. Each gathering attempt removes the ore and grants materials.
When ores spawn, monsters carrying materials also spawn in multiple designated areas. Killing them drops 1 material.
If a player carrying materials is killed, the materials will drop.
Building Repair Rules
A repair NPC is located at the player respawn point.
Turning in ores restores Main Battlefield towers and Crystal HP.
2. Revival Mechanics
- Players cannot revive on the spot. They may only revive at a respawn point or be revived by teammates.
- Using Yggdrasil Leaves is prohibited.
- After reviving in the Main Battlefield, players must interact with a specific mechanism to leave the respawn area.
- Upon death, players receive a DEBUFF during which they cannot leave the respawn point.
- DEBUFF duration stacks with each death.
- Players cannot revive on the spot. They may only revive at a respawn point or be revived by teammates.
- Using Yggdrasil Leaves is prohibited.
- After reviving in the Main Battlefield, players must interact with a specific mechanism to leave the respawn area.
- Upon death, players receive a DEBUFF during which they cannot leave the respawn point.
- DEBUFF duration stacks with each death.
3. Resources & Command Skills
3.1 Resource Rules
Resources are used to boost morale and cast guild skills. Main sources include:Defeating Baphomet (large amount)
Defeating bosses (large amount)
Killing elite monsters and normal monsters
Turning in ores from the Sub Battlefield
3.2 Command Skill — Mass Summon
- Commanders are appointed by guild management and are responsible for upgrading morale and using guild skills (Main Battlefield only).- Consume resources to increase morale level, boosting team-wide attack, defense, and building damage.
- Consume resources to cast guild skills (damage boost, damage reduction, building damage/mitigation, etc.), which then enter cooldown.
After accumulating enough resources, Emergency Call is unlocked:
Pulls up to 30 teammates to the commander’s location
Requires teammate confirmation to succeed
Pulls up to 30 teammates to the commander’s location
Requires teammate confirmation to succeed
4. Quick Strategy Guide
4.1 Main Battlefield Strategy
- Balanced frontline, backline, and healers are essential.- 60 players are divided into 12 squads, with roles such as:
Assault Team: frontal pushes
Defense Team: tower defense and support
Support Team: mobile reinforcement
Sabotage Team: harassment and tower destruction
Early game: watch river movements
Mid game: focus on Tier-2 towers and jungle resources
Track resource spawn timings and allocate manpower accordingly
Avoid unnecessary deaths:
Late-game respawn times increase significantly with death count
A single wipe can lead to a full base push
A single wipe can lead to a full base push
Upon death, observe surroundings:
Being revived by a healer avoids the respawn penalty
4.2 Sub Battlefield Strategy
Prioritize killing bosses for stronger skills and buffs.Quickly clear elite monsters and mobs for substantial resources.
Consider targeting players carrying ores.
4.3 Commander Tips
Commanders should choose classes with high survivability and may require a dedicated guard team.Allocate resources based on acquisition rate:
- Morale upgrades have diminishing returns in the late game
- Reaching max morale is not always necessary
- Reaching max morale is not always necessary
No comments:
Post a Comment